Text to Speech (TTS) integration via Read Out! (TTS) on BlackBerry 10

Sometimes you like to listen to stuff instead of reading it yourself. In some situations this can became very handy. It’s the same for users of your app(s) as well. For that reason it could be a good fit to integrate a working text to speech (TTS) solution to your apps. Read Out! (TTS) is probably one of the most popular and complete TTS apps available for BlackBerry 10. I’ve developed the app by myself back in July 2015 and since then provided some updates. As I started the development of Read Out! (TTS), it wasn’t even been meant to Continue reading Text to Speech (TTS) integration via Read Out! (TTS) on BlackBerry 10

Pocket integration via ReadItNow! on BlackBerry 10

Sometimes you don’t have the time to read everything as soon as you discover it. It’s the same for user of your apps as well. For that reason it could be a good fit to add Pocket integration to your apps. For those of you who don’t know what Pocket is, it’s a so called “read it later” service, available cross platform for multiple devices. Pocket enables you to save everything you want to read for later, and access it on multiple devices and platforms. For more informations please have a look at GetPocket.com. Pocket itself doesn’t offer a native Continue reading Pocket integration via ReadItNow! on BlackBerry 10

Build Once Deploy Everywhere But BlackBerry

Over the past few years, I have been actively developing games (and app prototypes) with Unity.  For those who don’t know, Unity is probably the most used game engine by Indie developers. While using Unity, I have been seeing two version number increases over the past years, from 3.x to 5.x. Over all the years, Unity has been adding more and more platforms to its range, including BlackBerry 10. Many Games that you can download in BlackBerry App World today are made with Unity, including some of the most popular games like Breakfast Saga by Marco Gallo or even the Continue reading Build Once Deploy Everywhere But BlackBerry

Making the case for video previews in BBW

First off I want to say there’s a lot to love about BlackBerry World (BBW), however there are some key areas that could be given a little love. One of those is the video preview, from the the perspective of a consumer and a developer, they’re a must and this post’s aim is to show why. For one, videos would save a lot of the consumers time, as with just a few seconds they would be able to visually judge whether or not this was the app they wanted, because even if it is a free app, similarly judge this, a Continue reading Making the case for video previews in BBW

In list workflow starting button

I am working on a project at work that required a button that the user would click to kick off a process based on a field they filled in.  Normally, a WorkFlow could be assigned to a list on creation or update of an item, but in this case, I need to have the ability to kick off different WorkFlows based on the current stage the item is in and, as I mentioned, the fields filled in by the user.  The first step is to get the button in the list. Since I am using a very restricted version of Continue reading In list workflow starting button

The BlackBerry Athos

In my previous articles on smart wearables, I focused on smart watches and smart bands. I also mentioned the DIY aspect of wearables available with Adafruit. To expand on the functional wearable, I am now going to move on to smart fabric wearables. This new segment takes body monitoring to the next level beyond the smart band. When I bought my Nintendo Wii, it came with the sales pitch of getting people off of the couch to play games with friends. Nintendo didn’t just stop at making games that made you jump around and fling your arms, they also create Continue reading The BlackBerry Athos