Simple WordPress to STEEMit Test

Testing the schedule feature of the WordPress with STEEMit. In my last post, I did change the publish time, so that might be the reason it published when I wasn’t expecting it to be published. This time I am setting the publish time to 14:30 and will leave it. Currently it is 12:54, so it will be over an hour before I expect this post to be published. If the publish feature doesn’t work, then there are still benefits of using WordPress over STEEMit to draft my Articles. The first benefit is that the article will be published on both Continue reading Simple WordPress to STEEMit Test

Chart js and the Tool Tip

I assume that every developer likes to know how the things that they make are being used by those who use it, to some extent. In the mobile app world, it isn’t the best idea to track every move the user makes, but you could do it, if you plan on making your customers a little annoyed with you. At a minimum app developers can track the number of downloads for the app through statistics provided by the app vendor. This is extremely important if the app brings in money and you want to verify with the vendor that you Continue reading Chart js and the Tool Tip

Build Once Deploy Everywhere But BlackBerry

Over the past few years, I have been actively developing games (and app prototypes) with Unity.  For those who don’t know, Unity is probably the most used game engine by Indie developers. While using Unity, I have been seeing two version number increases over the past years, from 3.x to 5.x. Over all the years, Unity has been adding more and more platforms to its range, including BlackBerry 10. Many Games that you can download in BlackBerry App World today are made with Unity, including some of the most popular games like Breakfast Saga by Marco Gallo or even the Continue reading Build Once Deploy Everywhere But BlackBerry

Making the case for video previews in BBW

First off I want to say there’s a lot to love about BlackBerry World (BBW), however there are some key areas that could be given a little love. One of those is the video preview, from the the perspective of a consumer and a developer, they’re a must and this post’s aim is to show why. For one, videos would save a lot of the consumers time, as with just a few seconds they would be able to visually judge whether or not this was the app they wanted, because even if it is a free app, similarly judge this, a Continue reading Making the case for video previews in BBW

The BlackBerry Athos

In my previous articles on smart wearables, I focused on smart watches and smart bands. I also mentioned the DIY aspect of wearables available with Adafruit. To expand on the functional wearable, I am now going to move on to smart fabric wearables. This new segment takes body monitoring to the next level beyond the smart band. When I bought my Nintendo Wii, it came with the sales pitch of getting people off of the couch to play games with friends. Nintendo didn’t just stop at making games that made you jump around and fling your arms, they also create Continue reading The BlackBerry Athos

Mobile Development and ROI (Return on Investment)

Over the last 3 years or so, I’ve been very lucky in mobile development and IoT.  I’ve built hundreds of applications and games cross platform (yay for me), passed my 250,000th download (celebration time), but I’ve had some mistakes and also learned a few hard lessons along the way. I’m going to share my top 15 “rules” I use to define my development model, and share what I use to make my apps and games profitable today. Disclaimer:  Some of this information may be obvious and these concepts may not be a good fit for every developer and every platform, Continue reading Mobile Development and ROI (Return on Investment)