Build Once Deploy Everywhere But BlackBerry

Unity Platforms

Over the past few years, I have been actively developing games (and app prototypes) with Unity.  For those who don’t know, Unity is probably the most used game engine by Indie developers. While using Unity, I have been seeing two version number increases over the past years, from 3.x to 5.x. Over all the years, Unity has been adding more and more platforms to its range, including BlackBerry 10. Many Games that you can download in BlackBerry App World today are made with Unity, including some of the most popular games like Breakfast Saga by Marco Gallo or even the Continue reading Build Once Deploy Everywhere But BlackBerry

Making the case for video previews in BBW


First off I want to say there’s a lot to love about BlackBerry World (BBW), however there are some key areas that could be given a little love. One of those is the video preview, from the the perspective of a consumer and a developer, they’re a must and this post’s aim is to show why. For one, videos would save a lot of the consumers time, as with just a few seconds they would be able to visually judge whether or not this was the app they wanted, because even if it is a free app, similarly judge this, a Continue reading Making the case for video previews in BBW

In list workflow starting button

Memo List

I am working on a project at work that required a button that the user would click to kick off a process based on a field they filled in.  Normally, a WorkFlow could be assigned to a list on creation or update of an item, but in this case, I need to have the ability to kick off different WorkFlows based on the current stage the item is in and, as I mentioned, the fields filled in by the user.  The first step is to get the button in the list. Since I am using a very restricted version of Continue reading In list workflow starting button

The BlackBerry Athos

BlackBerry Athos

In my previous articles on smart wearables, I focused on smart watches and smart bands. I also mentioned the DIY aspect of wearables available with Adafruit. To expand on the functional wearable, I am now going to move on to smart fabric wearables. This new segment takes body monitoring to the next level beyond the smart band. When I bought my Nintendo Wii, it came with the sales pitch of getting people off of the couch to play games with friends. Nintendo didn’t just stop at making games that made you jump around and fling your arms, they also create Continue reading The BlackBerry Athos

Mobile Development and ROI (Return on Investment)

Code Target

Over the last 3 years or so, I’ve been very lucky in mobile development and IoT.  I’ve built hundreds of applications and games cross platform (yay for me), passed my 250,000th download (celebration time), but I’ve had some mistakes and also learned a few hard lessons along the way. I’m going to share my top 15 “rules” I use to define my development model, and share what I use to make my apps and games profitable today. Disclaimer:  Some of this information may be obvious and these concepts may not be a good fit for every developer and every platform, Continue reading Mobile Development and ROI (Return on Investment)

Custom Category Icons

Category Icons

I mentioned in my new template post that I might add back the Category images to the posts. Well, I thought I would give it a try, but the first step was to see if something existed in the WordPress Plugin world.  There were a few options, but they either only posted the images on the Category template page or only did one image per post.  And all methods required modifying the template files. So, no go on that, time to re-add my original hack. I had previously created a way to pull up the Category description and image in Continue reading Custom Category Icons