Update to Egg Timer

On one of my projects at work I ended up using two Egg Timers but in different states. Since it would be easier to know if the correct Egg Timer was in the correct state, I added a couple of new parameters to the Egg Timer. Then I replaced the static colors with these defined variables to make it work. After those simple changes, the Egg Timer parameters can easily be added when placing the component. Fairly simple. Since the color parameters are already set as uint, there is no for any further conversion to make the color. I also Continue reading Update to Egg Timer

New sprite Egg Timer

At work I upgraded to Flex 4.5 and started updating one of my projects.  I started running into errors with my components that used Degrafa.  Apparently the Degrafa group has stopped working on updates and code in Flex 4 has broken the arc and wedge drawing utilities.  This causes a problem with my Egg Timer component, because it relies on the wedge or arc for the display.  I decided to use the new functions of Flex to create the timer.  Unfortunately, Flex still doesn’t have it’s own wedge or arc drawing utilities.  It does have a curveTo method as part Continue reading New sprite Egg Timer