Short URLs for fun and marketing

During a discussion in the BBM Group “Baby Steps: BB Dev”, we were talking about apps sales and how to get more downloads. It was mentioned that in a recent developer survey, it was found that the more time a developer spent on marketing, as a percentage of development, the number of app downloads increased. A basic business principle, spend money on marketing to increase sales. After sharing this tidbit with the group, the discussion turned to tracking app reviews from different sources to see which ones are the most useful for increasing downloads. I had already started working on Continue reading Short URLs for fun and marketing

A graphical difference in releases

 I did the 4.2.4 release for Meetup for BlackBerry 10, I didn’t receive the notification email that there was an update to the app.  I think I even waited a day or so before doing the update myself, which was available when I went to myApps in BlackBerry App World.  This wasn’t the first time that I did a release and the notification didn’t go through to the phone.  In the last release, I got the review approval from BlackBerry and then the update notice within 12 hours.  The approval came after 10 pm and by the next morning I Continue reading A graphical difference in releases

Meetup for BlackBerry 10 releases – 1.2.3 thru 4.2.5

This is my second update this month for Meetup for BlackBerry 10.  At the beginning of the month (May 4th), I relased 4.2.4 which were some quick fixes to solve an issue with the latest version of BB10 and the HTML content. Apparently, at some point after 10.2 release, the Dark Theme and HTML content in a Rich Text editor start publishing white text on white background.  This made reading Event and Group descriptions useless.  The only fix was to remove the Dark Theme.  Also, I hadn’t completely revamped my application look based on the change to my logo in Continue reading Meetup for BlackBerry 10 releases – 1.2.3 thru 4.2.5

Vector Wars – game review

Since I had a little time to kill, I downloaded a game from  BlackBerry World. Vector Wars is a space ship shooting game that harks back to the days of Asteroids and Space War with a hint of Wing Commander. You pilot a small vector shaped ship (hence the name) and battle off waves of enemy ships. The other part of the game is being verbally abused by commander of the supply ship. The game starts off with a tutorial level and plenty of abuse from the supply commander. The tutorial is needed if you aren’t familiar with playing a two Continue reading Vector Wars – game review

Cascades animations in games

This article is a follow-up of How to use Cascades built-in animations Animations are perfect for simple games, so let’s create one right now. The game we’ll be building is called ‘No Fly Zone’ and consist of a fly flying around the screen that we need to kill. First, we’ll need a fly image, so I’ve found this one from http://www.openclipart.org :   We’ll separate this image in two parts : the body and wings. Save those 2 images in ‘assets/images/’ folder (you’ll need to create ‘images’ folder). To make the wings flap, we’ll put both images on top of each other Continue reading Cascades animations in games

How to use Cascades built-in animations

Nowadays, there’s a lot of mobile app developers and your apps need to stand out to catch the user’s attention. Most users like to interact with the app, and animations can bring this interaction to another level, not only letting the user touch a component on the screen and have a reaction, but also having this component to move, scale, fade or rotate to create a real sense of interaction and fluidity. Hopefully, Cascades makes it easy to use animations with only a few lines of code.   IMPLICIT AND EXPLICIT ANIMATIONS Cascades support 2 types of animations, implicit and Continue reading How to use Cascades built-in animations